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Hunter's Report

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    Your Suggestion
    My last suggestion seemed to go ignored so I ask again for you to consider changing the execute system and allow T's to flank A very good example is T side Dust 2 Rushing B site is exhausting and boring. If you're CT spawned on B and you know spawns off by heart you will instantly know that its a B rush and can just delay the rush with the molotov and nade that you always spawn with. Its almost impossible for T's to rush B after their nades have delayed 4 CT's to rotate and hold 1 tight alleyway, the best thing to do is to allow T's to flank through mid then they can have some CT's holding mid making the B tunnel easier to entry out of. This is how a real scenario would be played out in a game anyway so why not change it?

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